Fishing (2024)

The world is filled to the brim with the most outlandish kinds of fish!

The Angler

Fishing (1)

Fishing is accomplished by using a Fishing Pole at a body of liquid (water, honey, or lava) while having bait in the player's inventory. While near the body of liquid, pressing the Use / Attack button at a point over the liquid will cast a line into the liquid. Pressing the button again when the bobber moves up and down will reel in the line and often an item will come up with the line. The Angler NPC provides daily fishing quests and rewards their completion with an assortment of equipment, coins, potions, and vanity items.

Fishing provides resources: Crafting materials for potions and food, a variety of very useful items such as mobility improvements like a Frog Leg or Balloon Pufferfish, and even a pet Zephyr Fish. Through crates, fishing also provides an alternative source for ores, coins, many chest items (Sailfish Boots can replace Hermes or Flurry Boots), and some specialties such as the powerful Falcon Blade.

While fishing is not strictly necessary for game progression, some of the Angler's quest rewards (the Fish Finder components) are required to complete the Shellphone. Fishing is also required to fight the boss Duke Fishron. To summon the boss, a Truffle Worm must be used as fishing bait in an Ocean biome.

For pre-Hardmode players, fishing can be a good way of getting money and equipment; by mid-Hardmode, it is less competitive with other money-making options, enemy drops, and advancing equipment.

Contents

  • 1 Requirements
  • 2 Fishing quests
  • 3 Factors
    • 3.1 Hidden factors
  • 4 Fishing Poles
  • 5 Bait
  • 6 Catches
    • 6.1 Fish
    • 6.2 Quest fish
    • 6.3 Usable items
    • 6.4 Crates
    • 6.5 Junk
    • 6.6 Enemies
  • 7 Crafting
    • 7.1 Used in
  • 8 Mechanics
    • 8.1 Catch frequency
    • 8.2 Biomes
      • 8.2.1 Notes
    • 8.3 Layers
    • 8.4 Catch quality
    • 8.5 Crate mechanics
    • 8.6 Stack sizes
  • 9 Notes
  • 10 Achievement
  • 11 Tips
    • 11.1 General
    • 11.2 Angler Quests
    • 11.3 Session Timing
    • 11.4 Lava Fishing
  • 12 Maximum Fishing Power
    • 12.1 When to stop fishing
  • 13 Trivia
  • 14 History
  • 15 References

Requirements[]

Fishing (2)

75 connected tiles of liquid are required (1,001 for Oceans, 50 for honey) in order for fishing to work, and 300 or more tiles to be optimal (1,001 for Oceans, 200 for honey). The width of the top row of continuous liquid tiles (the row where the fishing bobber sits) determines the calculated pond width, and then the depth directly below those is counted. If the pond becomes wider at lower depths, that additional width is not counted. The player may successfully fish in a 1-tile-wide pond, as long as it's 75 tiles deep. The minimal required depth is 2 tiles.Verify Nothing will ever bite while the bobber is floating over a pond that's 1 tile deep and 300 tiles wide. The distance of the bobber to the shoreline does not matter. No fish will bite if the bobber can't fully come up and float on water. This can happen if a solid block is right above water level and is blocking the bobber. The bobber will also move horizontally while something is on the hook. If it ends up in a position where it can't float on top of water, nothing will be able to bite after.

It is not possible to fish when the player is submerged in liquid, even partially, and even within a completely disconnected body of water. Fishing can, however, be done while moving, flying, while grappled to blocks, sitting on a chair, while floating on water with the Slime Mount, while mounted on a minecart, or while standing on top of the water, e.g. using Water Walking Boots.

Fishing can be done in Lava, but will only work with the Hotline Fishing Hook, a Lavaproof Tackle Bag, a Lavaproof Fishing Hook, or by using a Magma Snail, Lavafly, or Hell Butterfly (which can be caught using a Lavaproof Bug Net or Golden Bug Net). It can take much longer to get a bite in lava, but the chances increase with at least two of these sources; see the Catch Frequency section below for details.

Fishing quests[]

"Quest" redirects here. For the Strange Plant quest, see Dye Trader § Strange Plant quests.

For a list of quest fish, see Angler§Quest list.

Catching a quest fish for the Angler NPC requires fishing in the proper biome, and height for the day's current quest, which can be determined by talking to the Angler. Quest fish cannot be caught if the player already has that particular quest fish in their inventory, or if the quest fish was already turned in that day. However, if the player puts the Quest fish in a safe/bank then they may catch another Quest Fish. The player can then transfer the Quest Fish to a chest if they wish. The Angler gives out special rewards when a proper quest fish is turned in. The player does not need to speak with him beforehand, nor have even encountered him, but the chances of finding the correct area to fish for a quest are much lower without speaking to him first. Each day, the angler will change his quest at 4:30AM.

Factors[]

Given the prerequisites for fishing are fulfilled, some factors influence the quality/rarity of the caught item. There is a variety of relevant equipment:

  • Seven accessories are useful. All but one are quest rewards from the Angler (The quest rewards are combined into just two, at the Tinkerer's Workshop.)
  • Three potions help with fishing, all of which can be crafted or received from the Angler.
  • Drinking ale or Saké increases fishing power by 5.
  • Fishing Poles can be crafted, received as Angler rewards, bought from other NPCs, or found in chests.
  • Bait comes from multiple sources: Captured Critters, Angler rewards, Crates, and even crafting.
  • Chum Buckets can be dropped by enemies spawned by Blood Moon fishing.

All the factors are combined into a total Fishing Power that determines the chances of higher-quality catches. Fishing Power is calculated by starting with adding these three basic factors:

After the above three kinds of factors are added, bonuses (or penalties) are applied, as follows:

  • The time the player is fishing, as a multiplicative percentage applied to the previous factors.
  • If the player has used a Gummy Worm, increase fishing power by a flat amount.
  • The number of Chum Buckets used on the water's surface, as a flat bonus.
  • The size of the lake. Lakes with fewer than 300 tiles incur a Fishing Power penalty, as a multiplicative percentage applied to the previous factors.
  • When fishing without the High Test Fishing Line, Lavaproof Tackle Bag, or Angler Tackle Bag, there is always a 14.29*1/7 (14.29%) chance that the fishing line will break on reel-in, forfeiting the caught item. Chances of consuming bait remain the same even if the line breaks. With the High Test Fishing Line equipped, the line never breaks.

Amounts in the tables below that influence fishing power are marked green or red. Because some of the bonus factors are percentages, the fishing power amounts given by any of the three basic factors can seem to vary depending on, e.g., time of day or weather. (For example, when fishing during rain, the Angler Earring can appear to provide more than just +10 Fishing Power.)

Fishing Power Boost Gear
ItemEffectSource
Fishing (3)Angler Tackle Bag+10 Fishing PowerFishing (4) + Fishing (5) + Fishing (6)
Fishing (7)Lavaproof Tackle Bag+10 Fishing Power

Allows fishing in lava regardless of bait or rod used.

Fishing (8) + Fishing (9)
Fishing (10)Angler Earring+10 Fishing PowerRandom Angler quest reward
Fishing (11)Fishing Bobber+10 Fishing PowerRandom Angler quest reward
Fishing (12)Angler armor+5 Fishing Power per piece10th, 15th, & 20th Angler quests
Fishing (13)Fishing Potion+15 Fishing Power (8 min)Fishing (14) + Fishing (15) + Fishing (16)
Fishing (17)Chum Bucket+11/+17/+20 Fishing Power [fb 2](10 uses)Blood Moon fishing enemy drop
Fishing (18)Gummy Worm+3 Permanently on use. Has only one use per character.Throwing a Gold Worm into Shimmer.
Other Fishing Gear
ItemEffectSource
Fishing (19)High Test Fishing LineLine never breaksRandom Angler quest reward
Fishing (20)Tackle BoxMakes bait last for one additional castRandom Angler quest reward
Fishing (21)Crate Potion+10% Crate chance (4 min)Fishing (22) + Fishing (23) + Fishing (24) + Fishing (25) ()

Fishing (26) + Fishing (27) + Fishing (28) + Fishing (29) + Fishing (30) ()

Fishing (31)Sonar PotionShows hooked item name
before reel-in (8 min)
Fishing (32) + Fishing (33) + Fishing (34)
Fishing (35)Fisherman's Pocket GuideShows current Fishing PowerRandom Angler quest reward
Fishing (36)Weather RadioDisplays current weatherRandom Angler quest reward
Fishing (37)SextantShows moon phaseRandom Angler quest reward
Fishing (38)Fish FinderShows weather, moon phase, fishing powerFishing (39) + Fishing (40) + Fishing (41)
Fishing (42)Lavaproof Fishing HookAllows fishing in lava regardless of bait or rod used.Obsidian Crates, Hellstone Crates
Time
FactorEffect
Cloudy or Overcast[fb 3]+10%
Rain+20%
4:30AM – 6:00AM+30%
9:00AM – 3:00PM−20%
6:00PM – 7:30PM+30%
9:18PM – 2:42AM−20%
Full moon+10%
Gibbous moon+5%
Crescent moon−5%
New moon−10%
Blood Moon+10%[fb 4]
Lake Size [fb 5]
Water TilesEffect
75−75%
100−66.6%
125−58.3%
150−50%
175−41.6%
200−33.3%
225−25%
250−16.6%
275−8.3%
300+no penalty
  1. % Bait Power also means% Fishing Power, and is combined with all other Fishing Power factors, such as the Fishing Pole's power and the Time factor, etc. Bait Power additionally determines the chances that the Bait item will be consumed from the player's inventory. Items with higher Bait Powers will tend to last through more fishing attempts: Higher Bait Power means lower chance of consumption.
  2. Chum Bucket bonuses are determined by how many are present on the water at once. One bucket used will give +11, two for +17 and three for a max of +20. These bonuses are not affected by previous factors (i.e. armor, accessories, potions, bait, pole, time, or weather), and are only affected by lake size. Also note that reeling in nothing or having the line break counts towards one of the 10 uses.
  3. This stacks with the Rain bonus, which means the Fishing Power bonus is more than +20% during raining due to the cloudiness.
  4. On Fishing (43)PC version, Fishing (44)Console version, Fishing (45)Mobile version, and Fishing (46)tModLoader version, fishing during a Blood Moon has a significant chance of spawning any of several exclusive and difficult enemies. See the relevant section in this article for more details.
  5. Lake sizes listed here are example numbers to illustrate the lake size effect, and are not thresholds. The penalty is actually determined by the equation (tiles / n) × Fishing Power where n = 300 for water and 200 for honey. Any increase or decrease in total tiles between 75 and 300 will alter the lake size penalty.

Hidden factors []

Fishing (47)Fishing (48)Fishing (49)Fishing (50)

PC/Console/Mobile/tModLoader-Only Content: This section's information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.

There are two factors which affect Fishing Power that are hidden from the player (e.g. they never affect the numbers displayed in the UI by the Fisherman's Pocket Guide or related accessories):

  • The first is Luck. If the player has bad (negative) Luck, there is a chance (determined once every catch attempt) that their Fishing Power will be reduced. Similarly, good (positive) Luck gives a chance of increasing their Fishing Power.
    • If a player has total Luck less than zero, then there is a (−100 × Luck)% chance per catch attempt that the player's Fishing Power will be reduced by −10% to −40%.
    • If a player has total Luck greater than zero, then there is a (100 × Luck)% chance per catch attempt that the player's Fishing Power will be increased by +10% to +40%.
    • Actual fishing rewards are not influenced by Luck beyond fishing power.
    • The chance of catching Crates is not affected by Luck, although which kind of crate is caught is affected. This is because crates have a flat percentage chance of being caught, which is not affected by Fishing Power or Luck, but if a crate is caught, the kind of crate is determined by Fishing Power. See the Crate Mechanics section below for further details.[1][2]

Fishing Poles[]

Fishing Poles are used with bait for fishing. Some are craftable, while others are either sold by NPCs, found in Chests, or are awarded by the Angler.

  • Fishing PoleSourceFishing
    Power
    VelocitySellRarityNotesProjectile
    Created
    Fishing (51)Wood Fishing Pole

    Internal Item ID: 2289

    8 Fishing (52) ( @ Fishing (53) )5%960Fishing (54)Fishing (55)Bobber (Wood)

    Internal Projectile ID: 360

    Fishing (56)Reinforced Fishing Pole

    Internal Item ID: 2291

    8 Fishing (57) ( @ Fishing (58) / Fishing (59) )15%1124Fishing (60)Fishing (61)Bobber (Reinforced)

    Internal Projectile ID: 361

    Fishing (62)Fisher of Souls

    Internal Item ID: 2293

    8 Fishing (63) ( @ Fishing (64) / Fishing (65) )20%13240Fishing (66)Fishing (67)Bobber (Fisher of Souls)

    Internal Projectile ID: 363

    Fishing (68)Fleshcatcher

    Internal Item ID: 2421

    8 Fishing (69) ( @ Fishing (70) / Fishing (71) )22%13.5312Fishing (72)Fishing (73)Bobber (Fleshcatcher)

    Internal Projectile ID: 381

    Fishing (74)Scarab Fishing Rod

    Internal Item ID: 4442

    • Fishing (75)
    • Fishing (76)
    30%
    25%
    152Fishing (77)Fishing (78)Bobber (Scarab)

    Internal Projectile ID: 775

    Fishing (79)Chum Caster

    Internal Item ID: 4325

    • Fishing (80)
    • Fishing (81)
    25%152Fishing (82)
    • Doubles the chances to fish up enemies during a Blood Moon.
    Fishing (83)Bobber (Bloody)

    Internal Projectile ID: 760

    Fishing (84)Fiberglass Fishing Pole

    Internal Item ID: 2292

    • Fishing (85)
    • Fishing (86)
    • Fishing (87)
    30%
    27%
    141Fishing (88)Fishing (89)Bobber (Fiberglass)

    Internal Projectile ID: 362

    Fishing (90)Mechanic's Rod

    Internal Item ID: 2295

    35%
    30%
    154Fishing (92)Fishing (98)Bobber (Mechanic's)

    Internal Projectile ID: 365

    Fishing (99)Sitting Duck's Fishing Pole

    Internal Item ID: 2296

    40%167Fishing (101)
    • Sold only after Skeletron has been defeated.
    Fishing (102)Bobber (Sitting Duck's)

    Internal Projectile ID: 366

    Fishing (103)Hotline Fishing Hook

    Internal Item ID: 2422

    1/75 chance of being obtained in Hardmode from the Angler after 25 quests45%16.510Fishing (104)
    • Can fish in Lava.
    • Can be obtained only in Hardmode, but quests finished before also count.
    Fishing (105)Bobber (Hotline)

    Internal Projectile ID: 382

    Fishing (106)Golden Fishing Rod

    Internal Item ID: 2294

    Angler reward after exactly 30 / 50 quests, or 0.4*1/250 (0.4%) chance after 75 quests50%1720Fishing (107)Fishing (108)Bobber (Golden)

    Internal Projectile ID: 364

  • Bait[]

    If the player has multiple bait items in their inventory, they are used in order from the top down, then left to right. Bait can be placed in ammo slots, and bait placed there will be used first / used last . To have the best results from fishing in lava, lavaproof bait should be placed before other bait.

  • For more information, see Bait.

    Bait Items
    ItemPowerRarity
    Fishing (109)Apprentice Bait

    Internal Item ID: 2674

    15%Fishing (110)
    Fishing (111)Journeyman Bait

    Internal Item ID: 2675

    30%Fishing (112)
    Fishing (113)Master Bait

    Internal Item ID: 2676

    50%Fishing (114)
    Fishing (115)Black Scorpion15%Fishing (116)
    Fishing (117)Buggy40%Fishing (118)
    Fishing (119)Hell Butterfly15%Fishing (120)
    Fishing (121)Julia Butterfly25%Fishing (122)
    Fishing (123)Monarch Butterfly5%Fishing (124)
    Fishing (125)Purple Emperor Butterfly35%Fishing (126)
    Fishing (127)Red Admiral Butterfly30%Fishing (128)
    Fishing (129)Sulphur Butterfly10%Fishing (130)
    Fishing (131)Tree Nymph Butterfly50%Fishing (132)
    Fishing (133)Ulysses Butterfly20%Fishing (134)
    Fishing (135)Zebra Swallowtail Butterfly15%Fishing (136)
    Fishing (137)Black Dragonfly20%Fishing (138)
    Fishing (139)Blue Dragonfly20%Fishing (140)
    Fishing (141)Green Dragonfly20%Fishing (142)
    Fishing (143)Orange Dragonfly20%Fishing (144)
    Fishing (145)Red Dragonfly20%Fishing (146)
    Fishing (147)Yellow Dragonfly20%Fishing (148)
    Fishing (149)Enchanted Nightcrawler35%Fishing (150)
    Fishing (151)Firefly20%Fishing (152)
    Fishing (153)Glowing Snail15%Fishing (154)
    Fishing (155)Gold Butterfly50%Fishing (156)
    Fishing (157)Gold Dragonfly50%Fishing (158)
    Fishing (159)Gold Grasshopper50%Fishing (160)
    Fishing (161)Gold Ladybug50%Fishing (162)
    Fishing (163)Gold Water Strider50%Fishing (164)
    Fishing (165)Gold Worm50%Fishing (166)
    Fishing (167)Grasshopper10%Fishing (168)
    Fishing (169)Grubby15%Fishing (170)
    Fishing (171)Blue Jellyfish (bait)20%Fishing (172)
    Fishing (173)Green Jellyfish (bait)20%Fishing (174)
    Fishing (175)Pink Jellyfish (bait)20%Fishing (176)
    Fishing (177)Ladybug17%Fishing (178)
    Fishing (179)Lavafly25%Fishing (180)
    Fishing (181)Lightning Bug35%Fishing (182)
    Fishing (183)Maggot22%Fishing (184)
    Fishing (185)Magma Snail35%Fishing (186)
    Fishing (187)Scorpion10%Fishing (188)
    Fishing (189)Sluggy25%Fishing (190)
    Fishing (191)Snail10%Fishing (192)
    Fishing (193)Stinkbug10%Fishing (194)
    Fishing (195)Truffle Worm666%Fishing (196)
    Fishing (197)Water Strider17%Fishing (198)
    Fishing (199)Worm25%Fishing (200)
  • Catches[]

    Fish[]

    These items can be caught at any time. Most can serve as crafting material for Food (Cooked Fish) and other Potions. Some can also craft other item types. Jellyfish can be used as bait. Most can be sold to NPCs. Note that the height requirements are mostly split between "Surface and above," versus "Underground and below." Of these items, only three items cannot be caught in either the Surface or Underground layers: The Damselfish (Sky only) and the Blue or Green Jellyfish (Cavern or Underworld only).

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    Quest fish[]

    Quest fish are items that can be caught only when their particular quest is active and serve no purpose other than acquiring quest rewards. The player can determine the day's quest by speaking to the Angler NPC. There are 41 distinctive variants of quest fish.

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    Usable items[]

    These items can be used directly without further crafting. Most are Tools or Weapons, many of which are best-in-class for large parts of the game. There are also a couple of Accessories offering jump boosts, an improvement on Healing Potions, a Pet, and in Hardmode, a mount summon. The Angler's rewards fill out the set somewhat, with an early mount, a top-tier (Pre-Hardmode) Hook, and several items to help with fishing.

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    Crates[]

    Crates are stackable grab-bag type items that each contain random loot, including potions, bait, useful items, coins, metal bars, and even ores. They can be right-clicked from within the player's inventory, which will unload their contents. Rarer Crate types contain more valuable loot. The biome crates can provide items otherwise found only in the matching biome chests, including Crimson Hearts/Shadow Orbs and the items found in Dungeon chests. (Not all biomes or special chests have matching crates.) Crates are one of the major sources of "alternate" metals and ores.

  • This content is transcluded from Crates §Types.
    Pre-Hardmode typeHardmode type SellRarityBiomeCatch qualityChest
    Fishing (201)Wooden Crate

    Internal Item ID: 2334

    Fishing (202)Pearlwood Crate

    Internal Item ID: 3979

    10Fishing (203)AnyPlentifulFishing (204)Surface, Underground
    Fishing (205)Iron Crate

    Internal Item ID: 2335

    Fishing (206)Mythril Crate

    Internal Item ID: 3980

    50Fishing (207)AnyUncommonn/a
    Fishing (208)Golden Crate

    Internal Item ID: 2336

    Fishing (209)Titanium Crate

    Internal Item ID: 3981

    2Fishing (210)AnyVery Rare /
    Extremely Rare
    n/a
    Fishing (211)Jungle Crate

    Internal Item ID: 3208

    Fishing (212)Bramble Crate

    Internal Item ID: 3987

    1Fishing (213)Fishing (214)JungleRareFishing (215)Ivy Chest
    Fishing (216)Sky Crate

    Internal Item ID: 3206

    Fishing (217)Azure Crate

    Internal Item ID: 3985

    1Fishing (218)Fishing (219)SkyRareFishing (220)Skyware Chest
    Fishing (221)Corrupt Crate

    Internal Item ID: 3203

    Fishing (222)Defiled Crate

    Internal Item ID: 3982

    1Fishing (223)Fishing (224)CorruptionRareFishing (225)Shadow Orb
    Fishing (226)Crimson Crate

    Internal Item ID: 3204

    Fishing (227)Hematic Crate

    Internal Item ID: 3983

    1Fishing (228)Fishing (229)CrimsonRareFishing (230)Crimson Heart
    Fishing (231)Hallowed Crate

    Internal Item ID: 3207

    Fishing (232)Divine Crate

    Internal Item ID: 3986

    1Fishing (233)Fishing (234)HallowRaren/a
    Fishing (235)Dungeon Crate

    Internal Item ID: 3205

    Fishing (236)Stockade Crate

    Internal Item ID: 3984

    1Fishing (237)Fishing (238)DungeonRareFishing (239)Locked Gold Chest
    Fishing (240)Frozen Crate

    Internal Item ID: 4405

    Fishing (241)Boreal Crate

    Internal Item ID: 4406

    1Fishing (242)Fishing (243)Snow / Fishing (244)IceRareFishing (245)Frozen Chest
    Fishing (246)Oasis Crate

    Internal Item ID: 4407

    Fishing (247)Mirage Crate

    Internal Item ID: 4408

    1Fishing (248)Fishing (249)DesertRareFishing (250)Sandstone Chest
    Fishing (251)Obsidian Crate

    Internal Item ID: 4877

    Fishing (252)Hellstone Crate

    Internal Item ID: 4878

    1Fishing (253)Any (caught in Fishing (254)Lava)Plentiful [3]Fishing (255)Shadow Chest
    Fishing (256)Ocean Crate

    Internal Item ID: 5002

    Fishing (257)Seaside Crate

    Internal Item ID: 5003

    1Fishing (258)Fishing (259)OceanRareFishing (260)Water Chest
    1. Information taken from the Fishing (261)PC 1.4.2.3 source code, method FishingCheck_RollDropLevels() in Terraria.Projectile.cs. There may be inaccuracies, as the current Fishing (262)PC version is 1.4.4.9.
    2. Information taken from the Fishing (263)PC 1.4.2.3 source code, method FishingCheck_RollItemDrop() in Terraria.Projectile.cs. There may be inaccuracies, as the current Fishing (264)PC version is 1.4.4.9.
    3. Obsidian Crates and Hellstone Crates are technically a Plentiful catch, but occur only 1 in 5 successful crate catches. This makes the lava crates technically 5× rarer than other crates, but because there are no lava catches in the Plentiful, Common, or Uncommon quality slots, lava crates are not actually much more rare than (and, depending on the player's Fishing Power, they could be much more common than) other crates in their respective environments.
  • Junk[]

    These items have no coin value, they can however be put through an extractinator to receive either fishing worms/apprentice fishing bait. They can each be stacked up to 99 in a single inventory slot. The player will only "catch" these if a lake is too small or if their Fishing Power is too low. When a lake is at least 300 tiles (200 for honey) in size or the player's total fishing power is at least 50, the player will no longer catch junk.

    Additionally, the player has a 1/8 (12.5%) chance of catching a Joja Cola instead of a junk item when fishing.

    TypeValueRarityHeightBiome
    Fishing (265)Old Shoe

    Internal Item ID: 2337

    0−1AnyAny
    Fishing (266)Seaweed

    Internal Item ID: 2338

    0−1AnyAny
    Fishing (267)Tin Can

    Internal Item ID: 2339

    0−1AnyAny

    Note that the Seaweed junk item should not be confused with the Fishing (268)Seaweed pet summon item, which is found in Jungle Crates and Bramble Crates fished up in the jungle, as well as Jungle shrines and Living Rich Mahogany Trees.

    Enemies []

    Fishing (269)Fishing (270)Fishing (271)Fishing (272)

    PC/Console/Mobile/tModLoader-Only Content: This section's information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.

    During a Blood Moon event, fishing in water can cause several Blood Moon-themed enemies to spawn. These enemies are:

    Upon retracting the line during a Blood Moon, there is a 16.67*1/6 (16.67%) chance (33.33*1/3 (33.33%) with the Chum Caster) that one of these enemies will spawn. Note that fishing power has no effect on this mechanic, nor does the use of Chum Buckets.

    If the player is using a Sonar Potion, the spawn will be shown with the enemy's name in red, giving players a second or two to prepare for the oncoming attack. In pre-Hardmode, the only enemies that can appear are the Zombie Merman and the Wandering Eye Fish, with an equal chance of each. In Hardmode, the Dreadnautilus has a 10*1/10 (10%) chance of appearing, and the other four enemies have equal remaining chances of appearing (22.5*9/40 (22.5%)).

    Each of these enemies has a chance to drop Chum Buckets used to further increase fishing power. They also can drop several special items:

    Crafting[]

    Used in[]

    ResultIngredientsCrafting station
    Fishing (278)Blue Jellyfish JarBy Hand
    Fishing (281)Green Jellyfish Jar
    Fishing (284)Pink Jellyfish Jar
    Fishing (287)Cooked FishFishing (289)Cooking Pot
    or
    Fishing (290)Cauldron

    Fishing (293)Fishing (294)Fishing (295)Fishing (296) only:

    Fishing (297)Cooked Fish
    Fishing (301)Cooked Shrimp
    Fishing (303)Seafood Dinner
    Fishing (320)Ammo Reservation PotionFishing (324)Placed Bottle
    or
    Fishing (325)Alchemy Table
    Fishing (326)Calming Potion
    Fishing (330)Endurance Potion

    Fishing (334)Fishing (335)Fishing (336) only:

    Fishing (337)Heartreach Potion

    Fishing (342)Fishing (343)Fishing (344)Fishing (345)Fishing (346) only:

    Fishing (347)Heartreach Potion
    Fishing (351)Inferno Potion
    Fishing (356)Lifeforce Potion
    Fishing (362)Love Potion
    Fishing (366)Potion of Return
    Fishing (369)Rage Potion

    Fishing (373)Fishing (374)Fishing (375) only:

    Fishing (376)Recall Potion

    Fishing (380)Fishing (381)Fishing (382)Fishing (383)Fishing (384) only:

    Fishing (385)Recall Potion
    Fishing (389)Stink Potion
    Fishing (393)Summoning Potion
    Fishing (397)Teleportation Potion
    Fishing (401)Warmth Potion

    Fishing (405)Fishing (406)Fishing (407)Fishing (408) only:

    Fishing (409)Wormhole Potion3

    Fishing (413) only:

    Fishing (414)Wormhole Potion
    Fishing (418)Wrath Potion
    Fishing (422)SashimiFishing (424)Work Bench

    Fishing (427)Fishing (428)Fishing (429)Fishing (430) only:

    Fishing (431)Sashimi

    Mechanics[]

    Catch frequency[]

    When fishing, there is a hidden catch counter which tracks the player's progress toward making a catch. The counter normally starts at 0 and increases over time. When it exceeds 660, there is a ((75 + fishing power) / 2)% chance that a fish will bite, capping out at 125 fishing power. The counter then resets to 0, regardless of whether or not there was a bite.

    When fishing in lava with at least two lava-proof bait, a Hotline Fishing Hook or one of the two lava-proof accessories (Lavaproof Fishing Hook or Lavaproof Tackle Bag), the counter resets to 240 instead (if there was no bite). Using all three has the same effect as using only two[1].

    The catch counter increases every tick (there are 60 ticks per second) according to these factors:

    • 1-2 points by default (average 1.5 points per tick)
    • A 1 in 60 chance of 60 points (average 1 point per tick)
    • Fishing power / 30 points per tick (e.g. 1.667 points per tick at 50 fishing power)
    • A (fishing power / 3)% chance of increasing an additional 1-2 points (1.5 × fishing power / 300 points per tick)

    Therefore, a formula for the average catch rate would look like this:Fishing (433)or simply:Fishing (434)For example, with a fishing power of 125, the player can expect to catch a fish around once every 1.5 seconds:Fishing (435)

    Biomes[]

    A player can be eligible for catching fish from multiple biomes at once; however, certain biomes take priority over others. The priority order is:

    BiomeStandard PriorityCrate Priority
    Fishing (436)Lava111-
    Fishing (437)Honey22--
    Dungeon3-24
    Corruption4 [bp 1]3 [bp 1]41
    Crimson4 [bp 1]3 [bp 1]52
    Hallow5463
    Snow6586
    Jungle7675
    Glowing Mushroom87--
    Ocean983-
    Desert (Oasis)10- [bp 2]9- [bp 2]
    Sky (Forest)119107
    Underground/Cavern (Forest)1210--
    Surface (Forest)1311- [bp 3]- [bp 3]
    1. 1.0 1.1 1.2 1.3 When in both Corruption and Crimson, there is a 50% chance of each (except for crates, where Corruption has higher priority).
    2. 2.0 2.1 No fish or crate is caught solely or especially in the Desert.
    3. 3.0 3.1 No crate is caught solely or especially in the Forest biome, however, there are crates which can be caught in any biome (including Forest). See the Crate Mechanics section below for further details.

    Notes[]

    Fishing (438)
    • The background and music playing have a different priority order, and will not necessarily match which biome is used for generating fish; for example, if Jungle music is playing but there is enough Snow nearby, the player will not be able to find Jungle quest fish and will get Snow catches instead.
      • Additionally, Mushroom Biome catches require 200 mushroom tiles nearby, which is more than is needed to display the mushroom biome background and music.
    • A lake can be shared between multiple biomes; what matters is what biome(s) the player is in. Remember that the lake size is figured from the bobber's row of liquid, downwards. In the image, the single top row of water makes the Forest lake fishable from the Mushroom biome. The fishing-shack across the lake is in the Forest biome but is just where the sky starts to darken from the nearby Mushroom biome.
    • If a player is in multiple biomes but the higher priority biome does not generate a fish, the game will proceed to check for fish in subsequent biomes. The exceptions are that Corruption and Crimson biomes will skip over Hallow in subsequent checks, and also on the Fishing (439)PC version, Fishing (440)Console version, Fishing (441)Mobile version, and Fishing (442)tModLoader version, Ocean and Desert (Oasis) biomes will skip all other biomes in subsequent checks. This also does not apply to fishing in Lava or Honey, where the player will only catch the fish listed for that fluid. Because of these exceptions, some fish (e.g. Bass) can never be caught in Lava or Honey, nor at the Ocean or Desert.

    Layers[]

    The height requirement (Sky/Surface/Underground/Cavern) is set by the height of the surface of the water, not by the position of the player. This can be taken advantage of by creating two adjacent pools of water on different layers. This allows the player to fish in either while standing at the same spot.

    There are five height zones for fishing (see Layers):

    ZoneHeight
    SkyFishing surface > 50% above Surface Level to the top of the world[layers 1]
    SurfaceSurface Level < fishing surface ≤ 50% above Surface Level[layers 1]
    UndergroundCavern layer < fishing surface ≤ Surface Level
    Caverns300 tiles above world bottom < fishing surface ≤ Cavern layer
    UnderworldFishing surface ≤ 300 tiles from the world bottom

    Catch quality[]

    Fishing (443)

    There are 6 different catch quality slots for catches, each with its own associated probability:

    Catch QualityProbability
    Chance at 100 FPChance at 300 FP
    PlentifulDefault catch
    Commonfishing power / 150, capped at 50*1/250*1/2 (50%)50*1/2 (50%)
    Uncommonfishing power / 300, capped at 33.33*1/333.33*1/3 (33.33%)33.33*1/3 (33.33%)
    Rarefishing power / 1050, capped at 25*1/410*1/10 (10%)25*1/4 (25%)
    Very Rarefishing power / 2250, capped at 20*1/54.55*1/22 (4.55%)14.29*1/7 (14.29%)
    Extremely Rarefishing power / 4500, capped at 16.67*1/62.22*1/45 (2.22%)6.67*1/15 (6.67%)

    The denominators are rounded down. A fishing power of 85, for example, would have a 1.92*1/52 (1.92%) chance of an Extremely Rare catch.

    When a new fish is generated, each different catch quality is checked for success, separately from one another. For example, the Uncommon, Rare, and Very Rare rolls might all succeed, while the Common and Extremely Rare rolls fail. Then, depending on which roll(s) succeed as well as factors such as height and biome, the game will generate a fish.

    With some exceptions, the highest catch quality roll that succeeded will take priority over lower catch quality slots in determining which fish a player receives. However, not every catch quality slot will contain a fish that can be caught; in that case, the game will move on to checking lower catch qualities. Success at the higher catch quality roll will not carry down to lower quality slots. For example, if the Rare roll succeeded but there is no Rare fish available to be caught, the game will move on to checking whether or not the Uncommon roll succeeded; if the Uncommon roll failed, it will move on to checking Common.

    Each biome has a list of available biome-specific fish that can be caught there, based on the catch quality rolls and other factors. If no biome-specific fish is generated, the game will move on to checking subsequent, lower priority biomes. Many of the fish available in catch quality slots vary based on randomness, so succeeding at a catch quality roll in a specific biome does not guarantee that the player will get a specific fish of that quality or any fish of that quality at all. If no fish is selected for the slot, the game will proceed to check more common slots instead and move on to subsequent biomes if and only if none of those slots contain fish either.

    When fishing in the water, a successful Extremely Rare roll will always check for a special catch first (Frog Leg, Balloon Pufferfish, and Zephyr Fish, in that order). If none of these checks succeed, the game will then check for biome-specific fish.

    All quest fish occupy the Uncommon slot, except the Mirage Fish and Pixiefish, which are Rare. All quest fish are Uncommon.

    There are only four Plentiful fish: Bass, Trout, Flounder, and Rock Lobster. If all other checks fail and the player is fishing in the water, they will catch one of these by default: Trout if fishing in the Ocean, Flounder or Rock Lobster if fishing in the Desert or Oasis on Fishing (444)PC version, Fishing (445)Console version, Fishing (446)Mobile version, and Fishing (447)tModLoader version (with Rock Lobster being half as common as Flounder), and Bass otherwise.

    Crate mechanics[]

    There is a separate roll to determine if a Crate is caught, defaulting to 10% (or 20% with a Crate Potion active). An Extremely Rare or Very Rare catch will generate a Golden Crate, a Rare catch will generate a biome-specific crate (if applicable, otherwise it will generate an Iron Crate), an Uncommon catch will generate an Iron Crate, and a Wooden Crate otherwise. In Hardmode, the crate will be the Hardmode-equivalent crate.

    Fishing in honey will never generate a crate. Fishing in lava can generate Obsidian Crates in pre-hardmode, and Hellstone Crates in hardmode.

    Stack sizes[]

    Stackable fish (i.e., Bomb Fish and Frost Daggerfish) generate in stacks that vary based on the player's fishing power. These can vary significantly, with higher fishing power levels generating higher minimum stack sizes as well as significantly higher maximum stack sizes.

    Notes[]

    • Fishing for Scaly Truffles remains a decent money-maker into Hardmode, and even after getting or beating all the fishable equipment, the player may still need to restock potion ingredients and (via crates) ores/metals.
    • There are a total of 16 different fishing locations that can yield distinct catches.
    • There is no overlap between "fishable" fish and critters or enemies: The player may fish up a Golden Carp or Tropical Barracuda, but never a goldfish or piranha. Even if the player can see a goldfish in the water, they need a Bug Net rather than a fishing rod to capture it.
    • The bobber will move two or three times per bite, after which the fish will go away, but the line will remain cast. As long as the reel-in occurs before this animation ends, the timing of the click doesn't affect the quality of the catch.
    • It is possible to catch a day's quest fish without having asked the Angler about it.
    • Time must pass naturally from 04:29 to 04:30 (the start of a new day) before another quest begins.
      • Sleeping, by clicking a Bed's pillow will make time accelerate. This will make completing more quests easier.
      • However, with an Enchanted Sundial, the player can get a new quest immediately.
    • Crate contents are determined upon opening them. Crates caught in pre-Hardmode can, therefore, yield Hardmode items after defeating Wall of Flesh. Stocking up on crates before Hardmode can let the player get an early supply of Hardmode ores without breaking altars.
    • Ocean-only catches, including quest fish, cannot be caught from a Hallowed or Corrupted Ocean shoreline. They may be catchable further out towards the map edge, where Corrupted or Hallowed sand is farther from the water surface. When the Ocean Biome music plays, Ocean fish can be caught.
    • On the NintendoFishing (448)version, the player can catch many different fish in the Ocean Biome, even those not native to it.
    • The minimum height for Sky fishing in all world sizes is higher than that for generating floating lakes. Because of this, a floating lake can be generated too low to be counted as Sky, and will only yield surface fish and crates.
    • Fishing can be done on reverse gravity (using the Gravitation Potion or the Gravity Globe); the bobber would fall "upwards" into the water, and fish can be caught as usual.
    • Weapons and accessories obtained through fishing will never generate with Modifiers.

    Achievement[]

    Fishing (449)

    Hot Reels!Drop a lure in a pool of lava for a pre-fried haul!

    Use any fishing pole in the lava.

    Category: Fishing (450) Challenger

    Tips[]

    For tips about efficiently collecting bait, see Bait§Tips.

    General[]

    • Make sure the Truffle Worm is not the upper-leftmost bait item! (Unless the player is actually trying to summon Duke Fishron at the Ocean.) Bait is used from top-left to bottom-right, meaning that the Truffle Worm should be in the bottom-right square for regular fishing or the top-left square to summon Duke Fishron. Having the Truffle Worm anywhere else will prevent the player from using any bait that follows it in the inventory lineup, leaving them unable to fish.
    • The player can defend themselves while fishing without breaking the line using any of the following; a Shield of Cthulhu (Expert Mode only), any Summon (as long as they are summoned before the player throws out their line), Solar Flare Armor's Solar Radiance, accessories that deal passive damage such as Spore Sac and Volatile Gelatin (both Expert Mode), or any thorns effect such as a Thorns Potion.
    • Considering the difficulty of obtaining Chum Buckets early on and the lowered bonus given by the second and third buckets, using a single bucket might be preferable early game.
    • Sonar Potions allow players to reel in only their chosen catches.
      • For honey or lava, this is hardly worth it, as the player only has a few possibilities, and all of them useful and saleable.
      • Otherwise, Using Sonar Potions can be more bait-efficient but slower: The additional time spent waiting for undesirable catches to change (with a Sonar Potion) can be longer than the time between bites (without a Sonar Potion).
        • If a player is well-stocked on bait and is interested in catching more than just a specific few possibilities, it could be significantly faster (especially with high Fishing Power) to forego Sonar Potions.
        • Alternatively, a player can respond to an unwanted catch by quickly switching to another hotbar slot and back. This quickly rejects the catch without risking the bait.
      • On the other hand, bait is only consumed on whichever catches the player actually wants, and the player doesn't use inventory space on low-value fish.

    Angler Quests[]

    The Angler gives six different accessories as rewards, but with the Tinkerer's Workshop, those can be combined into one functional and one informational accessory:

    A quest fish cannot be fished or picked up when the player already has one in inventory, but it is easy enough to stash the fish in a Chest, Piggy Bank, or even the trash slot (though you can easily lose the fish this way) and collect multiples.

    • Saved quest fish can be turned in the next time that quest fish comes up.
    • Similarly, the same daily quest fish will be asked of all players on a world, so one player can supply the day's quest fish for the others. However, if a player of the same name as one who has already turned in a quest tries to turn in a quest, they will be rejected.
    • Note that quest fish do not stack, but 3 chests will suffice to hold 3 copies of each quest fish.
    • A player cannot catch more of a quest fish after having turned one in for the day.

    Session Timing[]

    Fishing in long stretches can be tedious and is also not very efficient. It is better to fish in smaller stretches and cherry-pick the times (moon, weather, luck) when the player has bonuses:

    Any time 3AM or 3PM approaches, the player should check conditions: With overcast/rain, a full moon, or a lucky event (ladybug swarm or Lantern Night), if the other two factors are at least neutral, then it is worth trying for a fishing session.

    Even if the player isn't primarily fishing for crates, the 3-minute duration of a Crate Potion makes a good benchmark. Even one potion will usually give more than enough time to collect several crates and several copies of a quest fish if one is available.

    Starting a fishing session between 3:00-4:30 AM or 4:30-6:00 PM will allow the Crate potion's duration to cover one of the "prime times" noted above while avoiding the following "dead time." If conditions are still good when the first potion runs out, a second potion may be worthwhile even if it runs into dead time, and it may even be worth finishing out the Sonar Potion's duration.

    A portable storage item allows a quick-change into and out of fishing gear, including swapping armor for the Fishing set.

    Lava Fishing[]

    Lava fishing can begin pre-Hardmode but can get easier in Hardmode. The player needs at least one out of three factors (bait, pole, accessory), and having two of them will drastically speed up catches:

    1. In Hardmode, the Angler can award the Hotline Fishing Hook, a fishing pole that allows lava fishing with any bait.
    2. Even before Hardmode, hellbait can be caught in the Underworld. If the player does not have a Golden Bug Net, they will need to make a Lavaproof Bug Net.
    3. Either of the above will allow catching Obsidian Crates (Hellstone Crates in Hardmode) in search of a Lavaproof Fishing Hook. This accessory will allow using any bait and rod to fish in lava. There will also be other useful and/or saleable items caught and found in the crates; if the player has no Shadow Key, they can save the Obsidian Lock Boxes until they get one (from the Dungeon). As noted above, the fishing hook can be combined with an Angler Tackle Bag to make a Lavaproof Tackle Bag.
    4. Again, having any two of the three (hellbait, Hotline Fishing Hook, or Lavaproof accessory), will produce catches much faster. This will be especially useful when fishing for the rare Lava Charm.

    Maximum Fishing Power[]

    The maximum possible Fishing Power is 346 / 283 / 264 .

    Equipment bonuses add to 170:

    The weather, Moon phase and Time of day bonuses multiply that:

    • 30% for time-of-day: 170 × 1.3 = 221
    • 20% for Rain: 221 × 1.2 = 265.2
    • 10% for cloudiness: 265.2 × 1.1 = 291.72
    • 10% for Full moon: 291.72 × 1.1 = 321 - Rounded from 320.892

    The Chum Bucket adds further bonuses:

    • +11 for the first bucket: 321 + 11 = 332
    • +6 for the second bucket: 332 + 6 = 338
    • +3 for the third bucket: 338 + 3 = 341

    Other bonuses:

    • +5 for sitting on any toilet
    • +5 for drinking Sake or AleVerify
    • +5 for wearing the Inner Tube and floating in water (but not in the same water being fished in)

    Luck has the potential to further increase Fishing Power: With +1.4 luck, 346 Fishing Power can randomly become up to 486 Fishing Power for any given cast.

    When to stop fishing[]

    Once a player has their Golden Bug Net, Golden Fishing Rod, Fish Finder, and an Angler Tackle Bag (or even two Tackle Bags, and/or a spare Angler Earring), the Angler can give them little else until Hardmode. Fishing without the Angler can still be profitable, notably by collecting crates and other special catches.

    Angler reward chances generally rise over time, but after the 150th Angler quest, most of the reward chances go back to their initial odds and stay there. Once the player has gotten the important pre-Hardmode rewards, they should leave off Angler quests until Hardmode, and hopefully avoid hitting the deadline before getting the Hardmode rewards. It is also helpful to stockpile crates before Hardmode, which can be opened in Hardmode for an early source of Hardmode ores and bars.

    After Hardmode, there are only a couple more weapons and a mount to catch (Toxikarp or Bladetongue, Crystal Serpent, Scaly Truffle), and a few more useful Angler rewards: The Bottomless Water Bucket and Super Absorbant Sponge for water handling, and the Hotline Fishing Hook (a misnamed pole) for fishing in lava. Once a player has all that, they're done with the Angler Quests. Fishing can still provide potion resupply, bars (especially the alternates), and coins (the Scaly Truffle is a good target), but no new items after this point.

    Trivia[]

    History[]

    • Desktop 1.4.1:
      • Removed decreasing returns on Fishing Power at high levels.
      • Adjusted Mirage Fish and Pixiefish to be "uncommon" instead of "rare", to match other quest fish.
    • Desktop 1.3.0.4: Loot from fishing is now properly highlighted in the new items highlight system.
    • Desktop 1.2.4.1:
      • Fixed bug where repeated clicks after your line broke would nevertheless produce a catch.
      • Fixed bug causing Seaweed (junk) to turn into Seaweed (pet item) if in the inventory of a dying Mediumcore character (the Seaweed now simply disappears).
    • Console 1.0.750.0: (Fishing (454))
      • Added Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
      • Sky Quest Fish can no longer be caught on the Surface.
      • Reduced the number of water tiles needed to fish successfully in the sky.
    • Mobile 1.3.0.7:
      • Bobber mechanics updated to match Desktop 1.3.0.1.
      • Added Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
      • Sky Quest Fish can no longer be caught on the Surface.
      • Reduced the number of water tiles needed to fish successfully in the sky.

    References[]

    1. Information taken from the Fishing (458)PC 1.4.2.3 source code, method FishingCheck() in Terraria.Projectile.cs. There may be inaccuracies, as the current Fishing (459)PC version is 1.4.4.9.

    V • D • E • P

    Multiplayer

    Fishing (2024)

    FAQs

    What is fishing for answers? ›

    Fishing for Answers is one of Palia's secret, discoverable quests across its sizable MMO map and involves players fishing for love letters at sea. Players must also find the mysterious Lighthouse Keeper's secret spot, which can prove challenging to reach and locate.

    What does fishing for an answer mean? ›

    : to ask for or try to get (something, such as praise or attention) in an indirect way. I think he offers apologies for his cooking as a way of fishing for compliments. fishing for answers.

    What is the old saying about fishing? ›

    The gods do not deduct from man's allotted span the hours spent fishing” It's a lovely thought, the idea that the way to live to a ripe old age is to spend plenty of time fishing.

    What is the trick to fishing? ›

    Match your lure color to the water color. You never know exactly what color lures the fish will prefer on any given day so you should always try changing color when you're not catching, but as a general rule of thumb, start out by choosing lures that match the water's color.

    What is fishing short summary? ›

    Fishing is the activity of trying to catch fish. Fish are often caught as wildlife from the natural environment (fresh water or marine), but may also be caught from stocked bodies of water such as ponds, canals, park wetlands and reservoirs.

    What is fishing slang for? ›

    The concept of fishing ties in with the tropes of millennial dating in that it's all about refusing to commit to one person in case a better option is about to come along - a fisher doesn't go with the first person to reply to their message, they wait and see who else might take the bait before making a decision.

    What does fishing mean in a conversation? ›

    It could mean “I know how to catch fish.” It could also mean “My job is putting fish into cans.” And it could mean “I can try to guess until I find the right answer.” This implies looking for information by trying out different possibilities.

    What does fishing for comments mean? ›

    idiom. : to try to get people to say nice things about one. She is always fishing for compliments.

    What is fishing a metaphor for? ›

    All anglers know that fishing is a metaphor for life. In fact, fishing may hold the very meaning of life. All this failure teaches you persistence and patience.

    What is a quote about fishing? ›

    "There's a fine line between fishing and standing on the shore like an idiot." "Angling may be said to be so like the mathematics that it can never be fully learned." "No life is so happy and so pleasant as the life of the well-govern'd angler." "Most of the world is covered by water.

    What is the catchy slogan for fishing? ›

    Some popular fishing slogan taglines include "Catching a deckload of dreams" by Trident Seafoods and "We all live downstream" by Bass Pro Shops.

    What not to touch before fishing? ›

    Petroleum products used on boats, like motor oils, unleaded gas, diesel, marine grease, reel oils, and their derivatives, are absolute repellents to fish. Ensure that you wash your hands thoroughly after touching these chemicals and before you set up your baits and lures.

    What is flipping in fishing? ›

    Flipping refers to the technique where you use your non-dominant hand to pull an arms length of line off of the reel. You then use the rod to swing the bait into close proximity areas. Pitching is when you actually make short casts to precise targets.

    What is the best time to go fishing? ›

    The best time to go fishing is typically either early morning or late evening when food is abundant and fish naturally feed. Within an hour of sunrise and an hour after sunset are the times when fish are likely to bite the most. Fishing for some species of fish is much better at night than during the day.

    What are you fishing for meaning? ›

    to try to get something, or to find out something, although you are pretending not to. to fish for compliments/information. She's always fishing for compliments about her looks.

    What is fishing for comments? ›

    : to try to get people to say nice things about one. She is always fishing for compliments.

    What does it mean when someone says she is fishing for compliments? ›

    When people say you are 'fishing for compliments' it means you try to make people say good things about you. You pretend to be modest about something and hope they disagree and give you praise.

    References

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